distant-worlds-review-1
Distant Worlds: Review
Distant Worlds From the very beginning, bribes its incredible scale. We decided to express this thought in the first place. And all because the global card at the budget 4x strategy for authorship Code Force so huge that it will have to be sacrificed somewhere for her full study. It’s scary to say how much time. If you miss the old -time cosmic adventures with a pacifying dynamics, leisurely snail and universal dimensions in the literal sense of the word, then Distant Worlds Exactly for you.
Budget 4x
And the fact that it is two -dimensional is not so critical. At least. After the freedom of self -determination in space, as in the simulator X3, getting used to the flat world of this game will be difficult. But perhaps. In half an hour, such trifles should not be distracted by you. For space strategy, paramount things are endless expanses for research and a difficultly arranged economic model that will not be able to let you out of its raking embrace for a very long time. So, at Distant Worlds With these litmus indicators, everything is in order.
The economic component came out especially successful and friendly. The division into dependent and independent sectors was fed as a branching into state owners and private traders, respectively. Everything has been done very conditionally, so we will not dwell on this in detail. We only note that the representatives of the independent “caste” cannot be managed, and they are, as a rule, not the most important instructions.
The main merit of the developers is that they managed to facilitate the torment of the player as much as possible and give him the opportunity to transfer most duties to the omnipotent shoulders of the strategy itself. Almost any issues related to the study and colonization of new planets, the extraction of valuable resources and tax collection can be entrusted to the computer. Personally, we recommend this, because from the endless flow of letters, numbers and comparative tables, the head begins to go around very quickly. And you just have to automate the process on the stream, how to take global and depending only on the insight of the user, the solution becomes easier and more convenient.
Only now when the technology process is debugged to the maximum possible indicator of comfort, you clearly begin to understand what the baby is disastrously lacking from Code Force. Visual attractiveness. Distant Worlds Huge, an intellectual, but, as it should be a diligent indie, looks more than modest. You instruct artificial intelligence to perform the entire routine, which means it’s time to enjoy the silence and longing of space. And a bummer – it cannot be here. But there is a scalable map, which at the maximum distance is a quadrangular leaves of black matter, covered with white spots.
If you are a fan of space mrq-casino.co.uk strategies of 4x format, then you should now still remember that from Distant Worlds You need to rest regularly. Her gameplay ultimately boils down to the fact that the user, being in a state of special mental nirvana, ignoring all external stimuli, colonizes all virtual planets, enslaves them with its exorbitant taxes and conducts a trade in a universal scale. It’s how to play a desktop « monopoly » with oneself. The main thing is to stop in time.
As a space strategy Distant Worlds It looks advantageous against the background of competitors thanks to the unthinkable scale of the world and a very friendly « automaticist » of secondary duties. Only when setting an assessment to compare it with more titled representatives of the genre, for some reason, I do not want to. You get pleasure from it no less than from the cosmosyms of the Galactic Civilizations series. As they say, if there is no difference, why pay more?
Pros: huge and endless world;successfully implemented process automation;Simple and understandable economic system.
Cons: The game takes a lot of time;graphics do not comply with the standards of the genre.
Distant Worlds
The best comments
That would be a Russifier. Otherwise I turned on and saw thousands of digits in English! I had to retreat to the desktop and now in Distant Worlds spaces without a Russian.
[quote] saw thousands of digits in English![/quote] And what, English numbers are somehow different from Russians? =)
The game is two -dimensional. The assessment is commendable. I definitely don’t understand something. Yes, this is garbage. What is commendable there?
[Strong] [/Strong] [quote] The game is two -dimensional. The assessment is commendable. I definitely don’t understand something. Yes, this is garbage. What is commendable there?[/quote] [Strong] [/Strong] Since when did this two -dimensionality become a criterion for exhibiting "garbage", Dear? This is the best genre game since GalactIs Civilisations. [quote] Where can I download this game ?[/quote] on Steam, at least) [quote] why you do not make good (in your opinion of the game) Choice Stopheim?[/quote] This game is very good, but does not reach our choice. And in general, this dick is exposed only for special merits. Well, reason ourselves – if we give every good game to every good game "Our choice", what a prince will be from this reward? And what will be its value?) [Strong] [/Strong]
[i] And what, English numbers are somehow different from the Russians? =) [/i] blichi))) it was necessary to write like this. In general, the numbers and English letters clamped me. ))
Then: [url = javaScript: inds ('drxalid');] drxalid [/url] [quote] game of two -dimensional. The assessment is commendable. I definitely don’t understand something. Yes, this is garbage. What is commendable there?[/quote] Yes, my friend, here you bent us right now. So, in your opinion, games such as Fallout, Diabla, Lukasov’s quests, Plants vs zombies, Braid and still very, very many games (the list can be continued indefinitely) – slag, and their place on the trash? Yes, without them, there would not have been all your Kraisis and t.D. To this day, two -dimensional games are much more original and interesting than three -dimensional games. He, you see, did not like the two -dimensionality. Shkolota! Go in the sandbox play. Everything is three -dimensional there.
Of the two-dimensional cosmic strategies, I played only in SPORE at the 5th stage. It was interesting to play understanding, but really bored and wanted to just transfer the entire routine to the computer, and to wet the grocery
Phoenixx One of the criteria for evaluating the game is graphics. What can be the graphics in the two -dimensional game. I’m not an experienced player. And I do not claim to be objective. I just expressed my subjective opinion. And in my opinion, according to modern criteria, two -dimensional Games Garbage. Seraphim I have long been not a schoolboy for a long time. But I was interested all the time. Why everyone hate students so much?If you want I will be a schoolboy for you. This is not an insult. And you played only Diablo. I didn’t like it. There are game evaluation criteria. And the graphics are also important. the listed games you were good for your time. Like a Zhigul in the seventies. But to release in 2010 a Zhigul model of the 68th year is the same as release in 2010 games of the 80th sample. After all, no one will argue that Toyota Camry is better or vaz 2107. 2107 was once good. but right now he shame. Also, your two -dimensional games were once good. But now they have no place. They are compared to Krazis, Dragneehs, Modernvaffiers and other ones look dull.
At least the review is small, and capacious, but I could not avoid SVK. And the game is just right to come after a workday, sit down and praudomate so quietly, completely without tension;когда начальник себя вел нормально и не хочется никакого брутального мяса с отрыанием голов и прочих ненужных частей тела.
Graphics are important for all games of the games, but for some to a greater extent. The same crisis (did not play IMHO DUT) take the beauty of the landscapes, on the other hand, take RPG and \ or indie projects, where the graphics are not as important as the plot and gameplay. So now 2 measuring games can and have the right to life.